Idea to Implementation

One of the most tricky aspects of amateur game development is just working out what workflow you’re going to use to get from point A, your germ of a premise, to point B, the finished game you can release. (This is not always as much of a solved problem in commercial game development as one might expect, either, but a commercial project tends to have some people with prior experience shaping a game who have a plan — whether or not it’s a good plan — about what needs to happen in what order.) Lately I’ve ado

Source: Idea to Implementation | Emily Short’s Interactive Storytelling

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