GDC Vault – Leading Players Astray: 80 Days & Unexpected Stories

A game-writer is often seen as a fixer, and the story as a tool to explain mechanics and motivation. But stories can do much more for players, and for the games themselves. Drawing on her experience as the writer of the critically-acclaimed 80 Days, Meg Jayanth will talk about the process of collaborating with inkle Studios to build a machine for telling stories, and how indies in particular are ideally placed to create game stories which engage, surprise, discomfit and delight players.

Source: GDC Vault – Leading Players Astray: 80 Days & Unexpected Stories

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