Source: The Future of Game Design: Moving Beyond Deus Ex and Other Dated Paradigms | witchboy.net
Source: Tightening the World-Plot Interface: or, Why I Am Obsessed With Conversation Models | Emily Short’s Interactive Storytelling
The Pac-Man Dossier.
Gamasutra: Adam Saltsman’s Blog – Tuning Canabalt.
Grid Wars 2.
VANQUISH RETROSPECTIVE by Adam Saltsman – Pastebin.com. Adam Saltsman’s detailed love letter to cover shooter Vanquish.